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//
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// ActiveMethod.h
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//
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// $Id: //poco/1.3/Foundation/include/Poco/ActiveMethod.h#3 $
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//
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// Library: Foundation
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// Package: Threading
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// Module:  ActiveObjects
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//
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// Definition of the ActiveMethod class.
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//
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// Copyright (c) 2004-2007, Applied Informatics Software Engineering GmbH.
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// and Contributors.
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//
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// Permission is hereby granted, free of charge, to any person or organization
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// obtaining a copy of the software and accompanying documentation covered by
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// this license (the "Software") to use, reproduce, display, distribute,
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// execute, and transmit the Software, and to prepare derivative works of the
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// Software, and to permit third-parties to whom the Software is furnished to
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// do so, all subject to the following:
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// 
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// The copyright notices in the Software and this entire statement, including
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// the above license grant, this restriction and the following disclaimer,
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// must be included in all copies of the Software, in whole or in part, and
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// all derivative works of the Software, unless such copies or derivative
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// works are solely in the form of machine-executable object code generated by
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// a source language processor.
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// 
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
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// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
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// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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#ifndef Foundation_ActiveMethod_INCLUDED
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#define Foundation_ActiveMethod_INCLUDED
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#include "Poco/Foundation.h"
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#include "Poco/ActiveResult.h"
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#include "Poco/ActiveRunnable.h"
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#include "Poco/ActiveStarter.h"
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#include "Poco/AutoPtr.h"
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namespace Poco {
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template <class ResultType, class ArgType, class OwnerType, class StarterType = ActiveStarter<OwnerType> >
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class ActiveMethod
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        /// An active method is a method that, when called, executes
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        /// in its own thread. ActiveMethod's take exactly one
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        /// argument and can return a value. To pass more than one
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        /// argument to the method, use a struct.
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        /// The following example shows how to add an ActiveMethod
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        /// to a class:
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        ///
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        ///     class ActiveObject
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        ///     {
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        ///     public:
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        ///         ActiveObject():
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        ///             exampleActiveMethod(this, &ActiveObject::exampleActiveMethodImpl)
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        ///         {
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        ///         }
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        ///
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        ///         ActiveMethod<std::string, std::string, ActiveObject> exampleActiveMethod;
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        ///
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        ///     protected:
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        ///         std::string exampleActiveMethodImpl(const std::string& arg)
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        ///         {
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        ///             ...
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        ///         }
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        ///     };
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        ///
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        /// And following is an example that shows how to invoke an ActiveMethod.
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        ///
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        ///     ActiveObject myActiveObject;
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        ///     ActiveResult<std::string> result = myActiveObject.exampleActiveMethod("foo");
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        ///     ...
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        ///     result.wait();
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        ///     std::cout << result.data() << std::endl;
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        ///
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        /// The way an ActiveMethod is started can be changed by passing a StarterType
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        /// template argument with a corresponding class. The default ActiveStarter
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        /// starts the method in its own thread, obtained from a thread pool.
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        ///
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        /// For an alternative implementation of StarterType, see ActiveDispatcher.
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        ///
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        /// For methods that do not require an argument or a return value, the Void
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        /// class can be used.
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{
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public:
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        typedef ResultType (OwnerType::*Callback)(const ArgType&);
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        typedef ActiveResult<ResultType> ActiveResultType;
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        typedef ActiveRunnable<ResultType, ArgType, OwnerType> ActiveRunnableType;
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        ActiveMethod(OwnerType* pOwner, Callback method):
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                _pOwner(pOwner),
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                _method(method)
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                /// Creates an ActiveMethod object.
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        {
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                poco_check_ptr (pOwner);
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        }
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        ActiveResultType operator () (const ArgType& arg)
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                /// Invokes the ActiveMethod.
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        {
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                ActiveResultType result(new ActiveResultHolder<ResultType>());
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                ActiveRunnableBase::Ptr pRunnable(new ActiveRunnableType(_pOwner, _method, arg, result));
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                StarterType::start(_pOwner, pRunnable);
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                return result;
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        }
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        ActiveMethod(const ActiveMethod& other):
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                _pOwner(other._pOwner),
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                _method(other._method)
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        {
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        }
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        ActiveMethod& operator = (const ActiveMethod& other)
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        {
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                ActiveMethod tmp(other);
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                swap(tmp);
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                return *this;
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        }
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        void swap(ActiveMethod& other)
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        {
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                std::swap(_pOwner, other._pOwner);
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                std::swap(_method, other._method);
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        }
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private:
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        ActiveMethod();
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        OwnerType* _pOwner;
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        Callback   _method;
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};
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template <class ResultType, class OwnerType, class StarterType>
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class ActiveMethod <ResultType, void, OwnerType, StarterType>
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        /// An active method is a method that, when called, executes
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        /// in its own thread. ActiveMethod's take exactly one
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        /// argument and can return a value. To pass more than one
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        /// argument to the method, use a struct.
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        /// The following example shows how to add an ActiveMethod
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        /// to a class:
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        ///
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        ///     class ActiveObject
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        ///     {
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        ///     public:
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        ///         ActiveObject():
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        ///             exampleActiveMethod(this, &ActiveObject::exampleActiveMethodImpl)
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        ///         {
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        ///         }
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        ///
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        ///         ActiveMethod<std::string, std::string, ActiveObject> exampleActiveMethod;
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        ///
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        ///     protected:
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        ///         std::string exampleActiveMethodImpl(const std::string& arg)
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        ///         {
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        ///             ...
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        ///         }
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        ///     };
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        ///
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        /// And following is an example that shows how to invoke an ActiveMethod.
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        ///
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        ///     ActiveObject myActiveObject;
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        ///     ActiveResult<std::string> result = myActiveObject.exampleActiveMethod("foo");
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        ///     ...
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        ///     result.wait();
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        ///     std::cout << result.data() << std::endl;
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        ///
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        /// The way an ActiveMethod is started can be changed by passing a StarterType
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        /// template argument with a corresponding class. The default ActiveStarter
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        /// starts the method in its own thread, obtained from a thread pool.
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        ///
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        /// For an alternative implementation of StarterType, see ActiveDispatcher.
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        ///
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        /// For methods that do not require an argument or a return value, simply use void.
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{
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public:
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        typedef ResultType (OwnerType::*Callback)(void);
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        typedef ActiveResult<ResultType> ActiveResultType;
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        typedef ActiveRunnable<ResultType, void, OwnerType> ActiveRunnableType;
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        ActiveMethod(OwnerType* pOwner, Callback method):
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                _pOwner(pOwner),
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                _method(method)
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                /// Creates an ActiveMethod object.
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        {
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                poco_check_ptr (pOwner);
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        }
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        ActiveResultType operator () (void)
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                /// Invokes the ActiveMethod.
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        {
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                ActiveResultType result(new ActiveResultHolder<ResultType>());
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                ActiveRunnableBase::Ptr pRunnable(new ActiveRunnableType(_pOwner, _method, result));
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                StarterType::start(_pOwner, pRunnable);
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                return result;
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        }
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        ActiveMethod(const ActiveMethod& other):
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                _pOwner(other._pOwner),
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                _method(other._method)
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        {
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        }
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        ActiveMethod& operator = (const ActiveMethod& other)
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        {
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                ActiveMethod tmp(other);
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                swap(tmp);
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                return *this;
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        }
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        void swap(ActiveMethod& other)
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        {
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                std::swap(_pOwner, other._pOwner);
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                std::swap(_method, other._method);
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        }
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private:
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        ActiveMethod();
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        OwnerType* _pOwner;
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        Callback   _method;
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};
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} // namespace Poco
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#endif // Foundation_ActiveMethod_INCLUDED