root / CCV-HAND / apps / addonsExamples / Codeblocks_8_linux / bin / data / shaders / gaussH.fs @ 59
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| 1 | uniform sampler2D tex; |
|---|---|
| 2 | uniform float direction; |
| 3 | uniform float kernel_size; |
| 4 | uniform float size_cx; |
| 5 | uniform float size_cy; |
| 6 | |
| 7 | void main (void) {
|
| 8 | |
| 9 | float rho = 20.0; |
| 10 | |
| 11 | |
| 12 | vec2 dir = direction < 0.5 ? vec2(1.0,0.0) : vec2(0.0,1.0); |
| 13 | |
| 14 | float dx = 1.0 / size_cx; |
| 15 | |
| 16 | float dy = 1.0 / size_cy; |
| 17 | vec2 st = gl_TexCoord [0].st; |
| 18 | |
| 19 | vec4 color = vec4 (0.0, 0.0, 0.0, 0.0); |
| 20 | float weight = 0.0; |
| 21 | for (float i = -1.0*kernel_size ; i <= kernel_size ; i+=1.0) {
|
| 22 | float fac = exp (-(i * i) / (2.0 * rho * rho)); |
| 23 | weight += fac; |
| 24 | color += texture2D (tex, st + vec2 (dx*i, dy*i) * dir) * fac; |
| 25 | } |
| 26 | |
| 27 | gl_FragColor = color / weight; |
| 28 | } |
