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//
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// FPEnvironment.h
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//
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// $Id: //poco/1.3/Foundation/include/Poco/FPEnvironment.h#1 $
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//
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// Library: Foundation
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// Package: Core
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// Module:  FPEnvironment
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//
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// Definitions of class FPEnvironment.
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//
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// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.
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// and Contributors.
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//
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// Permission is hereby granted, free of charge, to any person or organization
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// obtaining a copy of the software and accompanying documentation covered by
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// this license (the "Software") to use, reproduce, display, distribute,
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// execute, and transmit the Software, and to prepare derivative works of the
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// Software, and to permit third-parties to whom the Software is furnished to
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// do so, all subject to the following:
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// 
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// The copyright notices in the Software and this entire statement, including
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// the above license grant, this restriction and the following disclaimer,
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// must be included in all copies of the Software, in whole or in part, and
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// all derivative works of the Software, unless such copies or derivative
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// works are solely in the form of machine-executable object code generated by
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// a source language processor.
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// 
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
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// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
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// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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#ifndef Foundation_FPEnvironment_INCLUDED
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#define Foundation_FPEnvironment_INCLUDED
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#include "Poco/Foundation.h"
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#if defined(POCO_NO_FPENVIRONMENT)
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#include "Poco/FPEnvironment_DUMMY.h"
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#elif defined(__osf__) || defined(__VMS)
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#include "Poco/FPEnvironment_DEC.h"
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#elif defined(sun) || defined(__sun)
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#include "Poco/FPEnvironment_SUN.h"
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#elif defined(POCO_OS_FAMILY_UNIX)
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#include "Poco/FPEnvironment_C99.h"
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#elif defined(POCO_OS_FAMILY_WINDOWS)
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#include "Poco/FPEnvironment_WIN32.h"
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#else
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#include "Poco/FPEnvironment_DUMMY.h"
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#endif
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namespace Poco {
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class Foundation_API FPEnvironment: private FPEnvironmentImpl
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        /// Instances of this class can be used to save
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        /// and later restore the current floating
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        /// point environment (consisting of rounding
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        /// mode and floating-point flags).
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        /// The class also provides various static
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        /// methods to query certain properties
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        /// of a floating-point number. 
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{
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public:
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        enum RoundingMode
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        {
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                FP_ROUND_DOWNWARD   = FP_ROUND_DOWNWARD_IMPL,
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                FP_ROUND_UPWARD     = FP_ROUND_UPWARD_IMPL,
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                FP_ROUND_TONEAREST  = FP_ROUND_TONEAREST_IMPL,
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                FP_ROUND_TOWARDZERO = FP_ROUND_TOWARDZERO_IMPL
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        };
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        enum Flag
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        {
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                FP_DIVIDE_BY_ZERO = FP_DIVIDE_BY_ZERO_IMPL,
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                FP_INEXACT        = FP_INEXACT_IMPL,
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                FP_OVERFLOW       = FP_OVERFLOW_IMPL,
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                FP_UNDERFLOW      = FP_UNDERFLOW_IMPL,
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                FP_INVALID        = FP_INVALID_IMPL
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        };
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        FPEnvironment();
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                /// Standard constructor.
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                /// Remembers the current environment.
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        FPEnvironment(RoundingMode mode);
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                /// Remembers the current environment and
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                /// sets the given rounding mode.
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        FPEnvironment(const FPEnvironment& env);
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                /// Copy constructor.
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        ~FPEnvironment();
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                /// Restores the previous environment (unless
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                /// keepCurrent() has been called previously)
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        FPEnvironment& operator = (const FPEnvironment& env);
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                /// Assignment operator
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        void keepCurrent();
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                /// Keep the current environment even after
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                /// destroying the FPEnvironment object.
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        static void clearFlags();
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                /// Resets all flags.
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        static bool isFlag(Flag flag);
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                /// Returns true iff the given flag is set.
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        static void setRoundingMode(RoundingMode mode);
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                /// Sets the rounding mode.
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        static RoundingMode getRoundingMode();
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                /// Returns the current rounding mode.
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        static bool isInfinite(float value);                
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        static bool isInfinite(double value);
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        static bool isInfinite(long double value);
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                /// Returns true iff the given number is infinite.
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        static bool isNaN(float value);                
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        static bool isNaN(double value);
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        static bool isNaN(long double value);
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                /// Returns true iff the given number is NaN.
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        static float copySign(float target, float source);                
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        static double copySign(double target, double source);
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        static long double copySign(long double target, long double source);
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                /// Copies the sign from source to target.
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};
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//
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// For convenience, we provide a shorter name for
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// the FPEnvironment class.
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//
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typedef FPEnvironment FPE;
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//
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// inline's
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//
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inline bool FPEnvironment::isFlag(Flag flag)
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{
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        return isFlagImpl(FlagImpl(flag));
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}
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inline void FPEnvironment::setRoundingMode(RoundingMode mode)
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{
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        setRoundingModeImpl(RoundingModeImpl(mode));
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}
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inline FPEnvironment::RoundingMode FPEnvironment::getRoundingMode()
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{
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        return RoundingMode(getRoundingModeImpl());
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}
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inline bool FPEnvironment::isInfinite(float value)
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{
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        return isInfiniteImpl(value);
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}
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inline bool FPEnvironment::isInfinite(double value)
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{
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        return isInfiniteImpl(value);
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}
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inline bool FPEnvironment::isInfinite(long double value)
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{
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        return isInfiniteImpl(value);
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}
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inline bool FPEnvironment::isNaN(float value)
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{
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        return isNaNImpl(value);
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}
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inline bool FPEnvironment::isNaN(double value)
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{
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        return isNaNImpl(value);
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}
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inline bool FPEnvironment::isNaN(long double value)
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{
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        return isNaNImpl(value);
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}
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inline float FPEnvironment::copySign(float target, float source)
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{
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        return copySignImpl(target, source);
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}
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inline double FPEnvironment::copySign(double target, double source)
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{
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        return copySignImpl(target, source);
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}
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inline long double FPEnvironment::copySign(long double target, long double source)
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{
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        return copySignImpl(target, source);
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}
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} // namespace Poco
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#endif // Foundation_FPEnvironment_INCLUDED