root / Community_Core_Vision / apps / addonsExamples / VS2008 / bin / data / shaders / gaussV.fs @ 11
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| 1 | 11 | amit | uniform sampler2D tex; |
|---|---|---|---|
| 2 | 11 | amit | uniform float direction; |
| 3 | 11 | amit | uniform float kernel_size; |
| 4 | 11 | amit | uniform float size_cx; |
| 5 | 11 | amit | uniform float size_cy; |
| 6 | 11 | amit | |
| 7 | 11 | amit | void main (void) {
|
| 8 | 11 | amit | float kernel_size = 2.0; |
| 9 | 11 | amit | float rho = 20.0; |
| 10 | 11 | amit | |
| 11 | 11 | amit | vec2 direction = vec2(0.0,1.0); |
| 12 | 11 | amit | |
| 13 | 11 | amit | |
| 14 | 11 | amit | float dx = 1.0 / size_cx; |
| 15 | 11 | amit | |
| 16 | 11 | amit | float dy = 1.0 / size_cy; |
| 17 | 11 | amit | vec2 st = gl_TexCoord [0].st; |
| 18 | 11 | amit | |
| 19 | 11 | amit | vec4 color = vec4 (0.0, 0.0, 0.0, 0.0); |
| 20 | 11 | amit | float weight = 0.0; |
| 21 | 11 | amit | for (float i = -1.0*kernel_size; i <= kernel_size ; i+=1.0) {
|
| 22 | 11 | amit | float fac = exp (-(i * i) / (2.0 * rho * rho)); |
| 23 | 11 | amit | weight += fac; |
| 24 | 11 | amit | color += texture2D (tex, st + vec2 (dx*i, dy*i) * direction) * fac; |
| 25 | 11 | amit | } |
| 26 | 11 | amit | |
| 27 | 11 | amit | gl_FragColor = color / weight; |
| 28 | 11 | amit | } |
