root / src / modules / ccxDebugGestureModule.cpp
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| 1 | /////////////////////////////////////////////////////////////////////////////
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|---|---|
| 2 | // Name: modules/ccxDebugGestureModule.cpp
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| 3 | // Purpose: Generate debug gestures
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| 4 | // Author: Scott Halstvedt
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| 5 | // Copyright: (c) 2011 NUI Group
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| 6 | /////////////////////////////////////////////////////////////////////////////
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| 7 | |
| 8 | |
| 9 | #include "ccxDebugGestureModule.h" |
| 10 | |
| 11 | MODULE_DECLARE(DebugGesture, "native", "Passes through vector<unimodalLeaf> onto the stream for tactile GUI events"); |
| 12 | |
| 13 | ccxDebugGestureModule::ccxDebugGestureModule() : ccxModule(CCX_MODULE_INPUT || CCX_MODULE_OUTPUT) {
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| 14 | MODULE_INIT(); |
| 15 | |
| 16 | this->output = new ccxDataStream("vector<unimodalLeaf>");
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| 17 | this->declareOutput(0, &this->output, new ccxDataStreamInfo(
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| 18 | "tactiles", "vector<unimodalLeaf>", "Vector of tactile GUI events")); |
| 19 | this->input = new ccxDataStream("vector<unimodalLeaf");
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| 20 | this->declareInput(0, &this->input, new ccxDataStreamInfo("debugtactiles", "vector<unimodalLeaf>", "Vector of tactile GUI events")); |
| 21 | |
| 22 | } |
| 23 | |
| 24 | ccxDebugGestureModule::~ccxDebugGestureModule() {
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| 25 | } |
| 26 | |
| 27 | void ccxDebugGestureModule::update() {
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| 28 | LOG(CCX_DEBUG, "passing through");
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| 29 | std::vector<client::unimodalLeafNode> *gestureTree = NULL;
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| 30 | if(this->input != NULL) gestureTree = (std::vector<client::unimodalLeafNode> *)this->input->getData(); |
| 31 | if(gestureTree != NULL) this->output->push(gestureTree); |
| 32 | else this->output->clear();
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| 33 | } |
| 34 | |
| 35 | void ccxDebugGestureModule::start() {
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| 36 | ccxModule::start(); |
| 37 | } |
